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An Introduction to HTML5 Game Development with Phaser.js

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An Introduction to HTML5 Game Development with Phaser.js

Experience the thrill of crafting your own HTML5 game with the Phaser.js game engine. HTML5 and modern JavaScript game engines have revolutionised web-based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js). These examples can be used as is, or in remixed games of the developer’s design. They help the reader understand how to optimise JavaScript game development with modern project tooling like Grunt and Bower.

Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js provides a grounded resource and vital learning tool for anyone looking to optimise the web game development process.

Key Features

  • Chapter objectives and examples with sample code make concepts easy to grasp.
  • Master questions and chapter summaries further help to solidify these concepts.
  • Feature boxes that contain important hints and things to note help keep readers on the right path.
  • This book uses a "building blocks" approach to game development and starts with the technology required to get things running.
  • Each chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core concepts.
  • Subsequent chapters will demonstrate new features, building upon the knowledge of previous examples.

Experience the thrill of crafting your own HTML5 game with the Phaser.js game engine. HTML5 and modern JavaScript game engines have revolutionised web-based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js). These examples can be used as is, or in remixed games of the developer’s design. They help the reader understand how to optimise JavaScript game development with modern project tooling like Grunt and Bower.

Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js provides a grounded resource and vital learning tool for anyone looking to optimise the web game development process.

Key Features

  • Chapter objectives and examples with sample code make concepts easy to grasp.
  • Master questions and chapter summaries further help to solidify these concepts.
  • Feature boxes that contain important hints and things to note help keep readers on the right path.
  • This book uses a "building blocks" approach to game development and starts with the technology required to get things running.
  • Each chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core concepts.
  • Subsequent chapters will demonstrate new features, building upon the knowledge of previous examples.
$21.38

Original: $61.10

-65%
An Introduction to HTML5 Game Development with Phaser.js—

$61.10

$21.38

Description

Experience the thrill of crafting your own HTML5 game with the Phaser.js game engine. HTML5 and modern JavaScript game engines have revolutionised web-based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js). These examples can be used as is, or in remixed games of the developer’s design. They help the reader understand how to optimise JavaScript game development with modern project tooling like Grunt and Bower.

Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js provides a grounded resource and vital learning tool for anyone looking to optimise the web game development process.

Key Features

  • Chapter objectives and examples with sample code make concepts easy to grasp.
  • Master questions and chapter summaries further help to solidify these concepts.
  • Feature boxes that contain important hints and things to note help keep readers on the right path.
  • This book uses a "building blocks" approach to game development and starts with the technology required to get things running.
  • Each chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core concepts.
  • Subsequent chapters will demonstrate new features, building upon the knowledge of previous examples.

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