
GPU Pro 360 Guide to Lighting
GPU Pro 360 Guide to Lighting by Wolfgang Engel gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single-source anthology on lighting. This volume is complete with 24 articles by leading programmers that describe rendering techniques of global illumination effects suited for direct rendering applications in real-time. GPU Pro 360 Guide to Lighting is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.
Key Features:
- Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices.
- Covers specific challenges involved in creating games on various platforms.
- Explores the latest developments in the rapidly evolving field of real-time rendering.
- Takes a practical approach that helps graphics programmers solve their daily challenges.
GPU Pro 360 Guide to Lighting by Wolfgang Engel gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single-source anthology on lighting. This volume is complete with 24 articles by leading programmers that describe rendering techniques of global illumination effects suited for direct rendering applications in real-time. GPU Pro 360 Guide to Lighting is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.
Key Features:
- Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices.
- Covers specific challenges involved in creating games on various platforms.
- Explores the latest developments in the rapidly evolving field of real-time rendering.
- Takes a practical approach that helps graphics programmers solve their daily challenges.
Description
GPU Pro 360 Guide to Lighting by Wolfgang Engel gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single-source anthology on lighting. This volume is complete with 24 articles by leading programmers that describe rendering techniques of global illumination effects suited for direct rendering applications in real-time. GPU Pro 360 Guide to Lighting is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.
Key Features:
- Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices.
- Covers specific challenges involved in creating games on various platforms.
- Explores the latest developments in the rapidly evolving field of real-time rendering.
- Takes a practical approach that helps graphics programmers solve their daily challenges.












